You're only changing other DLLs and the data files - and the dll itself usually is called something like cstrike.dll, not hl2.dll. The main point, however, is that you never actually build your game by changing the hl2.exe file that's the same for all games on the same version of the Source engine. ![]() It could have just as easily been called e.g. The exe file is just a bootstrap that prepares the engine, and loads the actual mod (like Half-Life 2 or Counter Strike: Source), which in itself is a bunch of data and DLLs. You're never running the game - you're running the engine, telling it to select a given mod (note how the games are run like hl2.exe -game cstrike, for example). ![]() ![]() Source Engine games (all those you've mentioned) are really closer to what you'd usually call a ("total conversion") mod.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |